Innovative Ways of Teaching Financial Literacy
The presentation will highlight the effectiveness of two innovative ways of teaching financial literacy – the use of game design and the use of computational thinking. For both the game design and the computation thinking study a quasi-experimental design was used involving two sections of a freshmen level financial literacy course at a public university in the northeastern United States. For the game design study the experimental group was given a project to design a game to teach personal finance to high school students. The results showed that students who participated in the game design project showed significant increase in financial literacy knowledge (effect size 1.14). In the computational thinking study the experimental group was given computer programming exercises for each unit in the course to induce computational thinking. The results showed that the computational thinking group showed significant increase in their financial literacy knowledge (effect size 1.5).
Presented by: J.D. Jayaraman, New Jersey City University